Landslide - A Special Report
What went wrong?
Another problem was lack of testing. There are a few unprofessional glitches in there that would have been easily caught if I'd taken the extra time to pass the game on to a few beta testers. If anyone wants to be a beta tester please E-mail me. An example of this is the line counter. If you start a new game after getting a game over, the score and speed counters drop immediately back to 0, but the line counter doesn't change until you create another line.
Originally the startup screen was supposed to feature falling pieces, but the screenshots kept coming out off color and the pieces were too small. In the end, I had a startup screen that really had nothing to do with the game graphical wise, but it looks awesome anyway because Cory has such "mad skillz".
Ultimately, time was the big problem with this project. It went smoothly when I started in the summer of '99 but once I went back to school I just didn't have the necessary time. There is definitely room for improvement on this game, and I may very well improve it, but I wanted to put out a finished project to lighten my load.
What went right?
The music and sound effects came out excellent. Now I know that I can rely on the talent of others on the Internet for such resources. Fredrik Sand is the man! (He's the composer of the music heard in the background).
Overall I am happy with this game. It is identifiable as a Tetris-clone, and that was the point. I made this game as practice and I wasn't really looking to innovate on the design. This game is for everyone who can't find their old Gameboy and just wants some good old-fashioned fun.Now Read the Review at ZDNet!
Page Updated: 3/10/00